STELLARIS 8 FALCON sets a new speed standard for FLIM instruments. As FE's have a very low number of very highly upgraded ships that have incredibly high amounts of shields and armor, but relatively small amounts of ship HP, using lightning weapons can devastate them. 622. 1 Game launcher fails to start game; 9 Other information. The damage is only 7-8, scale that up and it'd take forever just to get it to 10 with tech. I'm 200 hrs in and only now learning this. The new weapon stats have been derived from the vanilla XL weapons, following the patterns established by other weapons (eg. This guide contains only examples of good ship designs. A destroyer with lightning cloud and two s disruptors is a good, solid build. Make sure you're. 0 unless otherwise noted. Have 2 science ships scour every black hole for the 4 void cloud cluster 2. They are supposed to be L sized weapons but they don't appear as an option for that slot. Launch the game launcher and go to the "Mods" tab. there is an XL slot (battleship spinal mount) weapon that is explicitly called "arc emitter. FP w/ Distinguished Admiralty, that choosing No Retreat actually decreases my Destroyer losses, I think because winning harder is the best way to avoid losing those flimsy destroyers XD Additionally, super-stacked rate-of-fire will really make cloud lightning shine. Bridge_of_Brown. 1 version, not the 2. A typical cloud-to-ground lightning bolt begins when a step-like series of negative charges, called a stepped leader, races downward from the bottom of a storm cloud toward the Earth along a. The other main weapon loadout is Neutron Launches with a Giga Cannon. Favorited. Cloud lightning is essential, and not finding it is a failed run. It's the best weapon in the game. However when I go in the ship designer they are not available as an option. Also cloud lightning module is 7 times cheaper than neutron torpedoes, allowing you to build more and go over the naval limit with less maintenance cost. Play Stellaris: Console Edition with Xbox Cloud Gaming (Beta). A Guide for Stellaris. . 1 comment. ago. . However, without Cloud Lightning Arc Emitters will be less effective and are more of a niche weapon choice. Leviathans are easy. Go to Stellaris r/Stellaris. 3 (1960) but in no way is it entirely up to date or comprehensive. ago. Apprentice of The Devourer and Other Associated Titles. But when I engage in combat, I carefully look at the stats after the battle, and the cloud lightening weapon. 1 version of this mod !!! The aim of this mod is to expand upon the vanilla technology tree of Stellaris with new tiers of weapons, shields, reactors, armor and thrusters. The power of STED on STELLARIS 8, for 2D and 3D nanoscopy with up to 3 STED lines. FIX Cloud lightning. ago. Just to clarify: weapon DPS doesn't take accuracy into account, so most weapon's DPS is actually lower. It utilizes the Arc Emitter X slot weapon and Cloud Lightning L slot weapons. Click on the "Mod tools" button and select "Upload mod" within the window that opens. ) Actually, there's one good feature on the smaller bypass weapons: they're absurdly accurate, so they'll make damage stick against corvettes. Make sure you're using Line computer on a BS rocking Cloud Lightning, artillery is absolutely inferior for this loadout. On a nice advice, never fight FE ships from long range, they will out damage you. 1 Localizations; 7 Network. I forget how much HP a void cloud has, but 50 torp corvettes should be enough to avoid many casualties. 25) Has Discovery Traditions Tradition (×0. A destroyer with lightning cloud and two s disruptors is a good, solid build. 6 combat rebalance update. Stack 40 of the strike craft repeatables on there, and you have a slightly better amount of dakka. In the early stages of development, air acts as an insulator between the positive and negative charges in the cloud and between the cloud and the ground. . However, it is a 100% guaranteed discovery of cloud lightning tech, which can be incredibly useful against FE/AE & the Contingency. Stellaris: Suggestions. nor for any other slot for that matter. This means they have a huge damage bonus against shields, and an equal penalty against armor. Cloud Lightning and especially Disruptors have low damage output, so they won't work very well against things that regenerate quickly (regen works during combat as of a recent-ish update, so leviathans with regeneration modules are significantly harder to kill now). Pure corvette would be my choice. I remember a few patches ago certain weapon types weren’t affected by repeatables. Yep, a mechanic added to screw with people like me who stack cloud lightning, arc emitters, and disruptors. Contents. #3. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. Admirals. BBs: Focused Arc Emitter/Cloud Lightning or Focused Arc Emitter/M Disruptors Corvettes: 2 Disruptor 1 PD (or 3 Disruptor). ?Gearing up for a war against a spiritualist fallen empire that’s been forcing me to prostrate myself before them and cloud lightning would really help. Open console by pressing ~ and enter “research_technology (technology_id_here)”. The Meta Artillery Battleship™ is Giga Cannon + Neutron Launchers, with the Carrier variant replacing the middle section with Carrier (you can skip small slots and PD, they won’t do shit). Can anyone give me some advice for erasing this terrible mistake?Stellaris. 41) instead of being worse than 2x m T1 (8. Reply More posts you may like. Component. 7 Technology List – T to Z. 1 (played yesterday) funnily enough i had much better results with full on kinetic than arc emitters and empty, arc amitters and lightning and arc emitters and pd+hangar, despite heavily researching energy weapon repeatables and no kinetic ones, than with focused arc emitters. Cloud lightning is dirt cheap, but will not help in the alpha strike and it deals poor damage. If the titan is too slow put afterburners on it to speed it up as much as possible, or just have a couple other clone fleets not have titans. Rename "ironman. Defensively, strike craft are amazing and are definitely what you should use early on. Admirals. They are supposed to be L sized weapons but they don't appear as an option for that slot. Battleship Lightning - Full Arc Emitter and Cloud Lightning - Mostly used for beating Fallen Empires. . . With the Stellaris: Starter Pack Bundle, you'll delve into a universe teeming with possibilities, diplomacy, and strategic decision-making. Psi avatar is almost entirely shield points with no armor and little actual health. Can fit into Extra-Large slots; 8. 1. Sometimes I use all Cloud Lightning and Palpatine them out of existence. 1 Tribute to Lost Moments id 9430 - 9440. It is cheap, effective, and is good against literally everything until you. It enables FRET in highly dynamic cellular events. Replies. And any destoyed FE ship is 1 less ship they field overal unless they Awake. Arc emitter battleships do fine against the unbidden and the contingency. #7. The void cloud will now be killed by your fleet and leave debris which you can scan with a science ship to obtain the option to research the technology as normal, you can speed this up via typing into the console 'physics X' where X is the remaining number of technology points you need to finish the cloud lightning technology. Stellaris. Depending on the size of your fleet and the attackers, they may never even get into weapons range before they are eradicated. . A list of powerful strategy, tips and tactics to ensure your dominance of the galaxy in Stellaris. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. Now, "performance vs fleet capacity used", that may be a different story. Transient Luminous Events. Species of Stellaris - Distant Worlds (3. Void Clouds are terrifying and would eat the galaxy if they were aggressive. Small. Using arc emittor+cloud lightning battleships should also deal extreme damage to their fleets, but they get destroyed extremely quick. Paradox knows about it and they want to fix it in the next patch. - Go to the Stellaris folder. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Ideal weapons would be Focused Arc Emitters and Cloud Lightning if you've gotten the tech. 5. 1 bug? Didn't need it since the patch yeah probably 2. Stellaris mechanics are heavily stacked against anything larger than a BShip, as they have next to no evasion, next to no withdrawal. nor for any other slot for that matter. 4 SE-Human-Hair Animated Synthetics Portraits Expanded: Reborn Segek's Animated Portraits Mucor LabRats Fixed Diamont Species Extended Aquatics Animated Pardus Species9 - Leica SP8 Training Guide Powering On Lasers Before we configure the beam path for the particular fluorophores being imaged we need to turn on the individual lasers weAny empire can use a shroud tunnel, not sure if it follows wormhole rules or gateway rules yet. We would like to show you a description here but the site won’t allow us. So after killing void clouds and completeling researching for Cloud Lightning, I saw that the weapon still doesn't even exist in my ship designer. What jumps out is the very low damage of the CL. Main battle fleet is a BB deathball, with a lot of corvettes in a separate fleet to screen and distract. 0) Number of years since game start is greater than 10 (×2. Last couple of games, I had science ships searching the galaxy for them, even though I had no ability to take them on yet (and hence the AI wouldn't have been able to either. Activate LIGHTNING with just one click and. 1 Anti-Armor 2. It is the only confocal system with an integrated WLL, combined with our proprietary Acousto-Optical Beam Splitter ( AOBS) and new Power HyD S detectors. They need to be cheap and numerous, not tough. 4 What are they building. 9 ‘Caelum’ Patch Notes. 0 unless otherwise noted. If any issues, please let me know. TauSTED powered by TauSense and, if FALCON is available, with full FLIM analysis. I did some ad-hoc tests. Since every weapon now has its main strength and weaknes it is better to mix and match several weapons types to cover each other weaknesses. Titans are absolutely worth building, the fleet wide bonuses and the titan-specific weapon is really good. Hebehr:. Killed some void clouds, now I have Cloud Lightening. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it. 7 Canis Minor has been announced and the Devs have given us a big hint as to what the that update may include, the next Stellaris DLC. 1. So I’m currently fighting the Contingency, so my fleets are all specked to Arc Emitters and Cloud Lightning with some corvette fleets with Phase Disrupters. My usual ship loadout is L slot Cloud Lightning combined with M-S slot Disruptors depending on the ship, plus some Picket destroyers thrown in. If you’ve ever played any Final Fantasy, chances are you know moogles. . Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User. However when I go in the ship designer they are not available as an option. Cloud lightning and Arc Emitter can also roll several low damage hits which can cause you to lose much then normal. . Crystals salvage = 2 tiers of hull health armour slot. Plasma is good, but it should also be paired with kinetic weapons. Featuring deep strategic gameplay, a rich and enormously diverse selection of alien races and emergent. 48 to 16. Overlord, a new full expansion for Stellaris, grants access to new features designed to unlock the next level of your empire. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Federations need to be removed from the Diplomacy tree. best decision ever, it chews through everything. 9. And Cloud Lightning is the perfect primary weapon to put on an artillery destroyer, as the need to be in close range for the ship's smaller guns negates Cloud Lightning's only other major drawback. Everything is glorious. They don't exist in my designer. 3 So very, very brightly. - Galaxy Command is inspired by many of the features and mechanics of the PC game, with new trading systems, ethics, political systems, and more. My naval capacity is only 90 but I have access to most weapons. Pray the RNG rolls low per shot. #2. The GLM monitors the optical emissions. Language: English&中文. The Plantoids Species Pack introduces a new phenotype for players with unique traits and civics, new ships, and a selection of new player portraits and cityscapes. Just remember not to mess up your cloud and local save and overwrite something. 0. The new weapon stats have been derived from the vanilla XL weapons, following the patterns established by other weapons (eg. Lightning Safety. 1 version, so i've rolled my stellaris back and is gonna test this strategy. Mega Cannons+Neutron Launchers are more efficient otherwise. The author of this topic has marked a post as the answer to their question. The domain Pureled. After upload is finished, mod page will open inside the Steam client. Forward time to see changes. But when I engage in combat, I. Stellaris > Workshop > Kisaragi Eirodynoir's Workshop . type or copy-paste this into the console: activate_ascension_perk ap_colossus. Cloud lightning are L sized weapons that bypass shield and armor, the spinal mount weapon that does the same is the Arc Emitter, so what you've suggested would work with battleships but with arc emitter and cloud lightning. Storm Cluster contents: Guaranteed features which will spawn in random Storm Cluster systems: An abandoned gateway. The home system is rather nice as well. Cons: Absolutely terrible against the Prethoryn, but if you get those you can easily switch to lasers, plasma, tachyon lances, neutron launchers etc since energy repeatables are for those too. 1 (played yesterday) funnily enough i had much better. Disruptors are spectacular when paired with cloud lightning or arc emitters and in large numbers, however by itself it is terrible. One recent change that messed me up was in 3. json files and having the other players overwrite their own versions of those files with your own. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. e. Nov 16, 20231 Overview 2 Energy weapons 2. 2 Beasts of Space. Nanobot Cloud functions in combat, providing a regenerating aura that when considering all vessels in the fleet, provides a large amount of healing. However, it is HEAVILY outranged by artillery+neutron+giga cannon, and the time to kill is not much lower. Step 3: Upgrade your starbase, build 4 Hangars and 10-13 defense platforms with 2 Hangar modules and attack your dragon. Also, incubators is a must, gives you more pop growth than any of the other pop growth traits. Cloud Lightning is fairly weak, however, dealing only slightly more damage than a T3 M slot Disruptor while taking up an L slot. so i had a 2. Currently playing on the 2. If it's not enough to one-shot what it's. with no L-slot weapons) (for reference, This is my first playthough having picked the game up in the Steam sale) I researched cloud lightning conduits in my latest game. If you don't have cloud lightnings you might want to switch to a giga cannon + 2 artillery + 2 neutron launchers or 3 artillery +1 neutron launcher. This mod also adds two new technologies to the. However their weapons have high tracking so corvettes suffer heavily against their fleets, usually. Found a bug? Does something seem odd? Share it and it will be investigated!Share files for free,anywhere in the world. Darvin3 • 3 yr. the. If you kill it, you get a chunk of dark matter, and the system it. Is there a time, place, enemy, situation, etc. The damage is only 7-8, scale that up and it'd take forever just to get it to 10 with tech. Pound for pound they do more damage than Focused Arc Emitters and Cloud Lightning and have greater range, but they still have to chew through shields and armor. They are supposed to be L sized weapons but they don't appear as an option for that slot. Each new adventure holds almost limitless possibilities. Subscribe. Looking for a complete list of working cheats for Stellaris game? Our site contains all the existing codes and various tricks. It’s not as good as it was and I suspect I’m missing something. ago. 3 Save game cloud syncing; 4 Video; 5 Input; 6 Audio. The damage is only 7-8, scale that up and it'd take forever just to get it to 10 with tech. 99 monthly / £19. Plantoids gives players the ability to play as a plant-like species that has gained sentience and begun to spread its tendrils across the galaxy, planting the. An amazing starting area with great habitable planets, a perfect choke point, no nearby powerhouses to threaten you. Go to c:program. (Full bonus starts decreasing by 1% per pop at your 8th pop, -10% is reached at 48) Non-Adaptive is also a free take for void dwellers. Then you can get pretty high-evasion destroyers, pushing high eighties or even hitting the cap of 90. . 202. This is cloud lightning. 雷云导线 (Cloud Lightning Conduits) 解锁:在鼠标浮层中查看. 2. Does VLUUR have debris after you beat it and if it does, can you aquire cloud lighting from the debris? < > Showing 1-2 of 2 comments . For design instructions and descriptions of parts, please visit: Combat and Ship Design: A Comprensive Guide. This page was last edited on 19 May 2016, at 18:07. It's better to have a cloud of 100 Corvettes with one disruptor apiece. Their accuracy and tracking absolutely annihilate corvette swarms. 8. There is always a better option for your ship designs than Cloud Lightning. 0; Monitoring Dolibarr; Compatible with all versions of Dolibarr up to 17. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but lightning clouds, or should I. You could try some software that recovers. Troubleshooting. This page was last edited on 14 October 2017, at 11:48. 1. Cloud Lightning goes from 7. May 17, 2022 @ 5:41am ye it's great tech, I wish you could get it otherwise or that void clouds were more common. Both Launchers and Artillery have bonus/penalty damage. I frequently use this design against high-shield targets like fallen/awakened empires, Contingency, or Unbidden. To make sure the enemy does not jump away from your Arc Emitter fleets, make sure you get Yurantic Crystals for the 20% energy weapon boost, try to level both Energy Weapon. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Focused Cloud Lightning. 84 average damage, and now outperforms 2x medium T3 disruptor (14. 396K subscribers in the Stellaris community. You can acquire and interpret FRET data in your daily experiments. To make sure the enemy does not jump away from your Arc Emitter fleets, make sure you get Yurantic Crystals for the 20% energy weapon boost, try to level both Energy Weapon. The star itself always has a deposit of 6 physics. 1 beta] checksum d173 What version do you use? Steam What expansions do you have installed? Synthetic Dawn, Utopia, Leviathans Story Pack. Part of the reason I made a mod that adds more ship sections. zip" and select Extract, best done in some fresh folder. Equipping Cloud Lightning on your ships does not use the Plantoid L gun model, but instead uses the default Mammalian L gun model. 8 Lightning magic, obtained by killing any boss in a specific environment after the Moon lord. Each new adventure holds almost limitless possibilities. If an inhabited planet falls to a Prethoryn invasion, the infestation process will not be complete until the Scourge has devoured the planet's entire population. Stellaris. These IDs are usually used with the research_technology tech ID command. Do keep in mind that if they’re hit, corvettes can be one-shot by lightning regardless of what you put on them, so plating is somewhat optional. AE/Cloud lightning does more than 3x the damage against FE fleets since less than 1/3 of their health comprises of hull. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. It's not even hostile until you try to attack it. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Having two titans in this fleet or in one engagement makes you likely to dominate. I did so quickly. Originally posted by FerrusPugnum: i think all you have to do is load the save game and then in your game settings set it to save to cloud. I'd say the best weapon is Focused Arc Emitters paired up with Cloud Lightning and disruptors if you don't have cloud lightning. Pound for pound they do more damage than Focused Arc Emitters and Cloud Lightning and have greater range, but they still have to chew through shields and. Ironically, it seems to me while playing a Mil. 1. I'm not sure if this is from a mod or vanilla, but weapon tech I put on my ships that have the tag "space fauna" get the bonus. Explore a vast galaxy full of wonder! Paradox Development Studio, makers of the Crusader Kings and Europa Universalis series presents Stellaris, an evolution of the grand strategy genre with space exploration at its core. Its such a tease that we can get a renewable supply of bio ships only in 2 systems in the entire galaxy, its a super cool piece of flavour but unless you're very lucky its pretty much only available to conquest focussed empires. So when did they nerf this? I remember clearly being able to have an entire fleet of destroyers with the conduits equipped along side disrupters and just annihilating giant 150k baton fleets with a power of just 50k. I restarted my game and everything but the weapon still fails to load in. A destroyer with lightning cloud and two s disruptors is a good, solid build. Hi all, In my most recent game, I had already researched and deployed Cloud Lightning to my ships for several years. 2, got my first galaxy without a single Void Cloud in it, and have nowhere to get the Cloud Lightning tech from. And the advantage increases as the number of repeatables. Sprites, jets and other types of lightning. With that said, you can definitely get a good battleship that uses lots of disruptors or cloud lightning (plus definitely an Arc Emitter in the bow) and a single hangar slot. Go to Stellaris r/Stellaris. The damage is only 7-8, scale that up and it'd take forever just to get it to 10 with tech. References External link: Stellaris Tech Tree (Vanilla) What do you need that cloud lightning for? If thats Contingency, just use disruptors instead. So you miss out on Cloud Lightning. Yes KA is better than cloud lightning. First, restart :P since they are generated at galaxy generation, it's hard to cheese them mid-game. If you have 100% hardening, cloud lightning and the like will simply deal 100% of their damage to the shields, while something like a railgun deals 150% damage to shields. A gimmick alternative is Arc Emitter + Cloud Lightning; very good against FE, Contingency and anyone who relies on lots of Shields and Armor. This is a searchable and complete list of Stellaris technologies and their IDs. Destroyers- if you use them, should be built for alpha and to die. Here are some of the best Final Fantasy-themed CC sets that every Sims 4 fan has to try. Crystalline entities aren't, I'm not sure about void clouds haven't tried yet. This mod also adds two new. 2. - Find the /common/component_templates folder. No Cloud Lightning in galaxy. Cloud Lightning: at first glance this looks like a miniature Focused Arc Emitter, but if you carefully analyze its stats you'll realize it has very different properties. The damage is only 7-8, scale that up and it'd take forever just to get it to 10 with tech. Then some one-system nobody decided to finish its uplift and joined my federation as the protectorate of my ally, which caused the 2nd global timer to freeze. " I've had it work with 1 NPC in the federation. 53), until you have 4 levels of energy weapon damage and fire rate repeatables at which point disruptors have better damage again. Strike craft skip shields, so it's not totally silly to use them alongside disruptors. Stellaris Origins explained and ranked into a tier list. They are marked with a skull icon both in the fleet power box and on the galactic map, and the exact strength number can only be seen with debug mode on. Here are more than 1,800 visitors and the pages are viewed up to 5,400 times for every day. 2. However when I go in the ship designer they are not available as an option. The giga cannon will burn down their shields pretty fast, tachyon lances are not that great, especially not against psi shields (because their damage is reduced due to hitting shields first). Which is the better weapon to place in our large slots? Should we use neutron launchers? how about cloud lightning? Is the secret really to use kinetic artil. 25 / ×2. Damage in general scales much, much faster than defense does in Stellaris. The research is even in. Business, Economics, and Finance. 170. Vulnerable to kinetic weapons. CryptoIts a galactic storm, it was introduced in 2. , where this weapon is any good? Try to put disrupters on it if you can. This has last been updated for v2. 3 This thread is archivedGo to Stellaris r/Stellaris. Two Medium Phased Disruptors having only 30% of the damage output of one Neutron Launcher, with even less range than the Cloud Lightning. The other main weapon loadout is Neutron Launches with a Giga Cannon. 1 Beacon in the Depth. that weapon requires plasma weapons to research. I’ll put one speedy cruiser in each fleet to take the opening beam shot and get destroyed, in case any of these fleets gets caught without a corvette swarm. 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。. cloud lightning conduits. Make a backup copy of ironman. I play on console, and I think we’re on 2. Paradox have released the latest DLC for Stellaris with the First Contact Story Pack, along with a free update for all players. If you want more Stellaris guides, you can also Check: Console Commands & Cheats. • 25 days ago. This is because KA range is 120 and Cloud Lighntning is only 60. I don't know how the rewards compare, I didn't write them down or w/e so can't compare. Later on, the initial cloud event triggered itself again, giving me another project to research in my home system. The ultimate BB build is Focused Arc Emitters + Cloud Lightning. 1 beta][d173] Cloud Lightning not working Game Version [2. Torpedos, instead of countering a fleet composition that no AI opponent used (mono-artillery), are now good against leviathans and as support for fleets that would otherwise struggle against starbases (like mono-disruptor). Stellaris. 6. 1. It applies to reanimated space fauna, not any weapon tech you put on your ships, and certain space fauna-based weapons, cloud lightning may be one of them. Whether you’re exploring the unknown, discovering the mysteries of the universe, or conquering it for the glory of your empire, players have more inter-galactic strategy awaiting them than ever before. The void cloud will now be killed by your fleet and leave debris which you can scan with a science ship to obtain the option to research the technology as normal, you can speed this up via typing into the console 'physics X' where X is the remaining number of technology points you need to finish the cloud lightning technology. About This Content. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. What jumps out is the very low damage of the CL. Supposed to be good for hull attack (100% penetration both shield and armor). I barely had to scratch the armor or shielding of the enemy; almost all of that damage was against hull. Which is the better weapon to place in our large slots? Should we use neutron launchers? how about cloud lightning? Is the secret really to use kinetic artil. nor for any other slot for that matter. Ideal weapons would be Focused Arc Emitters and Cloud Lightning if you've gotten the tech. 99 quarterly / £59. Think like a space Protoss Archon. Technically true, but the math isn't intuitive. Crisis weapon damage is 5X, so you don't want them to get in range to hit your ships, kill them from far away and use cautious admirals, artillery combat computers and the war doctrine for +10% range (Rapid deployment I think) which stacks together for +50% range on the 120 base. Using Strike Craft against the Contingency is a question of whether you have enough of your own to overwhelm their strike craft and PD. To answer important scientific questions, THUNDER Imaging Systems enable you to obtain a clear view of details, even deep within an intact sample, in real time without out-of-focus blur.